Microsoft XNA Framework

The XNA framework is (well was) a framework designed to make (lightweight) games for Xbox 360 and Windows. It’s basically put a ‘custom version’ of the NET (Compact) Framework (2.0).

We however used it for quite a few (legacy) Windows projects and XNL DLL’s and actually still use it in some (recent) projects. We however mainly use it to read Xbox Controllers in Windows because it is a very simple, easy and reliable way of reading them.

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  • Microsoft XNA Framework Redistributable 3.0

    This is a link to the official download page of the XNA Framework Redistributable 3.0

    Some of our legacy (and even recent) projects and/or products (still) use the XNA Framework to utilize Xbox (360 and One) controllers in our applications, games and even drivers.

    Currently these redistributables are still being offered by Microsoft itself, and thus you should download them from their website

  • Microsoft XNA Framework Redistributable 3.1

    This is a link to the official download page of the XNA Framework Redistributable 3.1

    Some of our legacy (and even recent) projects and/or products (still) use the XNA Framework to utilize Xbox (360 and One) controllers in our applications, games and even drivers.

    Currently these redistributables are still being offered by Microsoft itself, and thus you should download them from their website